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dc.contributor.authorAhmed Sherif
dc.contributor.authorHosnachah Mekkawi
dc.date.accessioned2017-05-08T21:42:46Z
dc.date.available2017-05-08T21:42:46Z
dc.date.copyrightOctober 2010
dc.date.issued2010
dc.identifier.other%28asce%29ei%2E1943-5541%2E0000031.pdf
dc.identifier.urihttp://yetl.yabesh.ir/yetl/handle/yetl/60284
dc.description.abstractThis paper reports on an interactive computer-aided-learning (CAL) tool that was developed for the education of construction engineering students: the excavation game. It builds on the large potential of using CAL in education. CAL tools could offer a better learning environment for students, as they provide an excellent opportunity for applying and testing the management skills learned in classroom, but are difficult to implement in reality. In this research, the CAL tool focuses on improving students’ decision-making skills in the aspects of excavation and related activities. These are excavation equipment, dewatering, and soil-support methods. It also covers mobilization, surveying, safety, overtime shifts, and reporting. Students compete with regard to time, cost, and quality of construction of a given project. The game flow is nonlinear as it depends on students’ decisions. Wrong decisions deviate the construction flow to a path that costs money and time, while reducing quality. This must be corrected costing extra money and time. The game was tested by senior practicing engineering and university professors. Then, it was tested by senior undergraduate construction students. Both groups agreed that the game responds, to a great extent, to the characteristics of effective CAL software, and that the information provided could not be easily assimilated or practiced through the usual tutorial or demonstration educational format. 18% of the professionals and 72% of students indicated the usefulness of the game in applying management and decision-making skills. 60–70% of students believed that it improved their technical skills in dewatering, soil-support, and excavation activities. In addition, 80% of the professionals found the game presenting realistic soil-support and excavation situations, while 72% of students became more appreciative of the interdependencies between activities.
dc.publisherAmerican Society of Civil Engineers
dc.titleExcavation Game: Computer-Aided-Learning Tool for Teaching Construction Engineering Decision Making
dc.typeJournal Paper
dc.journal.volume136
dc.journal.issue4
dc.journal.titleJournal of Professional Issues in Engineering Education and Practice
dc.identifier.doi10.1061/(ASCE)EI.1943-5541.0000022
dc.treeJournal of Professional Issues in Engineering Education and Practice:;2010:;Volume ( 136 ):;issue: 004
dc.contenttypeFulltext


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