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dc.contributor.authorChen-Min Li
dc.contributor.authorI.-Cheng Yeh
dc.contributor.authorShin-Feng Chen
dc.contributor.authorTusang-Yuan Chiang
dc.contributor.authorLi-Chuan Lien
dc.date.accessioned2017-05-08T21:20:55Z
dc.date.available2017-05-08T21:20:55Z
dc.date.copyrightOctober 2008
dc.date.issued2008
dc.identifier.other%28asce%291052-3928%282008%29134%3A4%28335%29.pdf
dc.identifier.urihttp://yetl.yabesh.ir/yetl/handle/yetl/47938
dc.description.abstractThis research builds a virtual reality learning system for the digital terrain model surveying practice based on the triangular irregular network (TIN). The proposed system offers students an interactive, individual, three-dimensional, measurable, immediate feedback learning process. The system operating procedure is divided into five operations: (1) selecting topographical control points; (2) TIN editing; (3) evaluating errors; (4) analyzing errors; and (5) demonstrating performance. Students are able to carry out selecting the topographical control points and editing TIN under the virtual reality environment as if they implemented these surveying operations in the field. In addition, the magnitude and distribution of elevation errors can be recognized immediately after these operations are completed. Therefore, students have immediate feedback. After using the system in real practice courses, significant effects were found between the experimental set and contrast set.
dc.publisherAmerican Society of Civil Engineers
dc.titleVirtual Reality Learning System for Digital Terrain Model Surveying Practice
dc.typeJournal Paper
dc.journal.volume134
dc.journal.issue4
dc.journal.titleJournal of Professional Issues in Engineering Education and Practice
dc.identifier.doi10.1061/(ASCE)1052-3928(2008)134:4(335)
dc.treeJournal of Professional Issues in Engineering Education and Practice:;2008:;Volume ( 134 ):;issue: 004
dc.contenttypeFulltext


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