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dc.contributor.authorPoole, Davis W.
dc.contributor.authorGarza, Kimberly B.
dc.contributor.authorRose, Chad G.
dc.date.accessioned2026-08-23T07:58:58Z
dc.date.available2026-08-23T07:58:58Z
dc.date.copyright2026/01/01
dc.date.issued2026
dc.identifier.issn2689-6117
dc.identifier.otheraldsc-25-1063.pdf
dc.identifier.urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4315898
dc.description.abstractAbstract. Rendering internal impedances is key for developing immersive experiences in virtual reality. While previous research has primarily focused on the rendering of external impedances, rendering changes to the avatar remains an open question. Changes to the avatar are particularly salient for disease education and fostering empathy in healthcare professionals in conditions such as rheumatoid arthritis. As a first step toward this immersive experience, this study explores whether humans can distinguish between joint and endpoint impedances. We developed a novel robotic system stiffness emulation robot and a new controller for an existing haptics glove, and conducted a binary discretion experiment which reveals that the majority of subjects can differentiate the two impedance types.
dc.publisherThe American Society of Mechanical Engineers (ASME)
dc.titleRobot-Assisted Study of Finger Impedance Differentiation in Humans
dc.typeJournal Paper
dc.journal.volume6
dc.journal.issue1
dc.journal.titleASME Letters in Dynamic Systems and Control
dc.identifier.doi10.1115/1.4069923
dc.journal.fristpage153
dc.journal.lastpage161
dc.page9
dc.treeASME Letters in Dynamic Systems and Control:;2026:;volume( 006 ):;issue:001
dc.contenttypeFulltext


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