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dc.contributor.authorZhu, Rui
dc.contributor.authorAqlan, Faisal
dc.contributor.authorZhao, Richard
dc.contributor.authorYang, Hui
dc.contributor.authorLi, Yifu
dc.date.accessioned2026-08-23T07:31:01Z
dc.date.available2026-08-23T07:31:01Z
dc.date.copyright2026/11/01
dc.date.issued2026
dc.identifier.issn1050-0472
dc.identifier.othermd-25-1672.pdf
dc.identifier.urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4315208
dc.description.abstractAbstract. The number of manufacturing jobs in the US has been consistently increasing, driven by a rapidly evolving industrial landscape and the implementation of a new strategic plan. At the same time, concerns have emerged about the problem-solving abilities of engineering students, who represent the future workforce. This highlights the need for systematic evaluation and deeper insight into how these students approach problem-solving. In this article, we introduce a virtual reality (VR)-based manufacturing environment combined with a data-driven analytical workflow to evaluate engineering students’ problem-solving performance. Within the VR system, students complete assembly tasks to build car toys that meet specific design criteria. During the process, we capture real-time eye-tracking data, reflecting the spatial and temporal dynamics of their visual attention and assembly actions. We extract latent features from this data via a long short-term memory-based supervised representation learning for problem-solving performance evaluation. Our approach outperforms the traditional performance metrics-based evaluation by capturing the nonlinear dynamics of the in situ problem-solving process. Experimental results, including benchmarking against alternative architectures and ablation analyses, show that the learned feature representations yield the clearest distinctions in categorizing students' problem-solving performance among the evaluated methods when integrating full behavioral input. The proposed evaluation framework holds broader potential for improving problem-solving assessments across various manufacturing systems and workforce training programs.
dc.publisherThe American Society of Mechanical Engineers (ASME)
dc.titleRepresentation Learning of Problem-Solving Behavior in Virtual Reality Manufacturing Environment Using Long Short-Term Memory Networks
dc.typeJournal Paper
dc.journal.volume148
dc.journal.issue11
dc.journal.titleJournal of Mechanical Design
dc.identifier.doi10.1115/1.4071655
dc.treeJournal of Mechanical Design:;2026:;volume( 148 ):;issue:011
dc.contenttypeFulltext


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