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dc.date.accessioned2024-12-24T19:02:48Z
dc.date.available2024-12-24T19:02:48Z
dc.date.copyright2/6/2024 12:00:00 AM
dc.date.issued2024
dc.identifier.issn1530-9827
dc.identifier.otherjcise_24_3_030301.pdf
dc.identifier.urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4303193
dc.description.abstractExtended Reality (XR) is a collective term that contains Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and everything in between. VR is an immersive technology that allows users to interact within a computer-generated 3D virtual environment. AR enhances the user's situational awareness (SA) by superimposing virtual content onto a real scene. MR is a step beyond AR by combining physical reality with digital content in a way that enables real-time interaction with and among real and virtual elements. In the business world, a similarly captivating term, metaverse, indicates a single, universal, and immersive virtual world focused on social and economic connections facilitated by the use of XR technologies [1].
dc.publisherThe American Society of Mechanical Engineers (ASME)
dc.titleSpecial Issue: Extended Reality in Design and Manufacturing
dc.typeJournal Paper
dc.journal.volume24
dc.journal.issue3
dc.journal.titleJournal of Computing and Information Science in Engineering
dc.identifier.doi10.1115/1.4064640
dc.journal.fristpage30301-1
dc.journal.lastpage30301-3
dc.page3
dc.treeJournal of Computing and Information Science in Engineering:;2024:;volume( 024 ):;issue: 003
dc.contenttypeFulltext


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