| dc.date.accessioned | 2024-12-24T19:02:48Z | |
| dc.date.available | 2024-12-24T19:02:48Z | |
| dc.date.copyright | 2/6/2024 12:00:00 AM | |
| dc.date.issued | 2024 | |
| dc.identifier.issn | 1530-9827 | |
| dc.identifier.other | jcise_24_3_030301.pdf | |
| dc.identifier.uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4303193 | |
| dc.description.abstract | Extended Reality (XR) is a collective term that contains Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and everything in between. VR is an immersive technology that allows users to interact within a computer-generated 3D virtual environment. AR enhances the user's situational awareness (SA) by superimposing virtual content onto a real scene. MR is a step beyond AR by combining physical reality with digital content in a way that enables real-time interaction with and among real and virtual elements. In the business world, a similarly captivating term, metaverse, indicates a single, universal, and immersive virtual world focused on social and economic connections facilitated by the use of XR technologies [1]. | |
| dc.publisher | The American Society of Mechanical Engineers (ASME) | |
| dc.title | Special Issue: Extended Reality in Design and Manufacturing | |
| dc.type | Journal Paper | |
| dc.journal.volume | 24 | |
| dc.journal.issue | 3 | |
| dc.journal.title | Journal of Computing and Information Science in Engineering | |
| dc.identifier.doi | 10.1115/1.4064640 | |
| dc.journal.fristpage | 30301-1 | |
| dc.journal.lastpage | 30301-3 | |
| dc.page | 3 | |
| dc.tree | Journal of Computing and Information Science in Engineering:;2024:;volume( 024 ):;issue: 003 | |
| dc.contenttype | Fulltext | |