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dc.contributor.authorWu, Meng-Han
dc.contributor.authorIpsita, Ananya
dc.contributor.authorHuang, Gaoping
dc.contributor.authorRamani, Karthik
dc.contributor.authorQuinn, Alex
dc.date.accessioned2024-04-24T22:32:34Z
dc.date.available2024-04-24T22:32:34Z
dc.date.copyright10/19/2023 12:00:00 AM
dc.date.issued2023
dc.identifier.issn1530-9827
dc.identifier.otherjcise_24_3_031007.pdf
dc.identifier.urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4295414
dc.description.abstractPrototyping use cases for augmented reality (AR) applications can be beneficial to elicit the functional requirements of the features early-on, to drive the subsequent development in a goal-oriented manner. Doing so would require designers to identify the goal-oriented interactions and map the associations between those interactions in a spatio-temporal context. Pertaining to the multiple scenarios that may result from the mapping, and the embodied nature of the interaction components, recent AR prototyping methods lack the support to adequately capture and communicate the intent of designers and stakeholders during this process. We present ImpersonatAR, a mobile-device-based prototyping tool that utilizes embodied demonstrations in the augmented environment to support prototyping and evaluation of multi-scenario AR use cases. The approach uses: (1) capturing events or steps in the form of embodied demonstrations using avatars and 3D animations, (2) organizing events and steps to compose multi-scenario experience, and finally (3) allowing stakeholders to explore the scenarios through interactive role-play with the prototypes. We conducted a user study with ten participants to prototype use cases using ImpersonatAR from two different AR application features. Results validated that ImpersonatAR promotes exploration and evaluation of diverse design possibilities of multi-scenario AR use cases through embodied representations of the different scenarios.
dc.publisherThe American Society of Mechanical Engineers (ASME)
dc.titleImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications
dc.typeJournal Paper
dc.journal.volume24
dc.journal.issue3
dc.journal.titleJournal of Computing and Information Science in Engineering
dc.identifier.doi10.1115/1.4063558
dc.journal.fristpage31007-1
dc.journal.lastpage31007-15
dc.page15
dc.treeJournal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 003
dc.contenttypeFulltext


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