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dc.contributor.authorHutchison, Chantal
dc.contributor.authorHewlett, Joseph
dc.contributor.authorKövecses, József
dc.date.accessioned2023-08-16T18:10:37Z
dc.date.available2023-08-16T18:10:37Z
dc.date.copyright3/2/2023 12:00:00 AM
dc.date.issued2023
dc.identifier.issn1555-1415
dc.identifier.othercnd_018_04_041002.pdf
dc.identifier.urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4291558
dc.description.abstractThe performance of physics simulation of multibody systems with contact can be enhanced by viewing the system as being composed of subsystems of bodies, and solving the dynamics of these subsystems in parallel. This approach to partition a system into subsystems, known as substructuring, is often based on topological information, such as the connectivity of a body in the system. However, substructuring based on topology may generate a potentially large number of equivalent decompositions, especially in highly symmetric systems, thus requiring a way to choose one partition over another. We propose that augmenting a topology-based partitioning scheme with dynamical information about the interactions between bodies may provide speedups by including temporal information about the constraint relationships between bodies. The simulation of multibody systems with contact typically exhibits nonstationary and multiscale interactions, which suggests a subsystem can be defined as a collection of bodies which have complex interactions with each other. We define complexity by introducing a novel metric based on the spread of time scales from a wavelet analysis of constraints between bodies. We show that for systems where purely topological information about the interaction between bodies is redundant, including dynamical information, not only removes redundancy but also can achieve significant computational speedups. Our results highlight the potential of using dynamical information to look at large-scale structures in multibody simulations.
dc.publisherThe American Society of Mechanical Engineers (ASME)
dc.titleWavelet-Based Methods to Partition Multibody Systems With Contact in Dynamic Simulation
dc.typeJournal Paper
dc.journal.volume18
dc.journal.issue4
dc.journal.titleJournal of Computational and Nonlinear Dynamics
dc.identifier.doi10.1115/1.4056848
dc.journal.fristpage41002-1
dc.journal.lastpage41002-15
dc.page15
dc.treeJournal of Computational and Nonlinear Dynamics:;2023:;volume( 018 ):;issue: 004
dc.contenttypeFulltext


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