Show simple item record

dc.contributor.authorWilfredo Torres Calderon
dc.contributor.authorDominic Roberts
dc.contributor.authorMani Golparvar-Fard
dc.date.accessioned2022-01-30T22:50:08Z
dc.date.available2022-01-30T22:50:08Z
dc.date.issued1/1/2021
dc.identifier.other(ASCE)CP.1943-5487.0000937.pdf
dc.identifier.urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4269712
dc.description.abstractIn recent years, computer vision algorithms have shown to effectively leverage visual data from jobsites for video-based activity analysis of construction equipment. However, earthmoving operations are restricted to site work and surrounding terrain, and the presence of other structures, particularly in urban areas, limits the number of viewpoints from which operations can be recorded. These considerations lower the degree of intra-activity and interactivity category variability to which said algorithms are exposed, hindering their potential for generalizing effectively to new jobsites. Secondly, training computer vision algorithms is also typically reliant on large quantities of hand-annotated ground truth. These annotations are burdensome to obtain and can offset the cost-effectiveness incurred from automating activity analysis. The main contribution of this paper is a means of inexpensively generating synthetic data to improve the capabilities of vision-based activity analysis methods based on virtual, kinematically articulated three-dimensional (3D) models of construction equipment. The authors introduce an automated synthetic data generation method that outputs a two-dimensional (2D) pose corresponding to simulated excavator operations that vary according to camera position with respect to the excavator and activity length and behavior. The presented method is validated by training a deep learning–based method on the synthesized 2D pose sequences and testing on pose sequences corresponding to real-world excavator operations, achieving 75% precision and 71% recall. This exceeds the 66% precision and 65% recall obtained when training and testing the deep learning–based method on the real-world data via cross-validation. Limited access to reliable amounts of real-world data incentivizes using synthetically generated data for training vision-based activity analysis algorithms.
dc.publisherASCE
dc.titleSynthesizing Pose Sequences from 3D Assets for Vision-Based Activity Analysis
dc.typeJournal Paper
dc.journal.volume35
dc.journal.issue1
dc.journal.titleJournal of Computing in Civil Engineering
dc.identifier.doi10.1061/(ASCE)CP.1943-5487.0000937
dc.journal.fristpage04020052
dc.journal.lastpage04020052-17
dc.page17
dc.treeJournal of Computing in Civil Engineering:;2021:;Volume ( 035 ):;issue: 001
dc.contenttypeFulltext


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record