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dc.contributor.authorCecília Gravina da Rocha
dc.contributor.authorLuciana I. Gomes Miron
dc.date.accessioned2017-12-16T09:15:53Z
dc.date.available2017-12-16T09:15:53Z
dc.date.issued2018
dc.identifier.other%28ASCE%29EI.1943-5541.0000347.pdf
dc.identifier.urihttp://138.201.223.254:8080/yetl1/handle/yetl/4240675
dc.description.abstractMass customization (MC) aims to provide customized products to fulfill clients’ requirements while maintaining efficiencies similar to mass production. Although the goals of mass customization, high product variety and production efficiency, are clear, its implementation might not be obvious. Indeed, a number of enablers (solution space, modular architecture, and delayed product differentiation) are required for these seemingly conflicting goals to be attained. This paper proposes a live simulation game called the House Factory to fulfill this gap. This game aims to enhance the intuitive understanding of mass customization and how this concept can be applied in house building. Distinct production modes are simulated to illustrate the trade-off between product variety and production efficiency, and this is addressed in mass customization. This paper presents an initial application of the game as a teaching tool in an undergraduate course and also discusses the potential learning yield from it.
dc.publisherAmerican Society of Civil Engineers
dc.titleThe House Factory: A Simulation Game for Understanding Mass Customization in House Building
dc.typeJournal Paper
dc.journal.volume144
dc.journal.issue1
dc.journal.titleJournal of Professional Issues in Engineering Education and Practice
dc.identifier.doi10.1061/(ASCE)EI.1943-5541.0000347
dc.treeJournal of Professional Issues in Engineering Education and Practice:;2018:;Volume ( 144 ):;issue: 001
dc.contenttypeFulltext


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