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dc.contributor.authorJiang, Hanbo
dc.contributor.authorHong Lau, Alex Siu
dc.contributor.authorHuang, Xun
dc.date.accessioned2017-11-25T07:20:13Z
dc.date.available2017-11-25T07:20:13Z
dc.date.copyright2017/13/7
dc.date.issued2017
dc.identifier.issn1048-9002
dc.identifier.othervib_139_05_054501.pdf
dc.identifier.urihttp://138.201.223.254:8080/yetl1/handle/yetl/4236290
dc.description.abstractAcoustic liner optimization calls for very efficient simulation methods. A highly efficient and straightforward algorithm is proposed here for the Wiener–Hopf solver, which also takes advantage of the parallel processing capability of the emerging graphics processing unit (GPU) technology. The proposed algorithm adopts a simple concept that re-arranges the formulations of the Wiener–Hopf solver to appropriate matrix forms. This concept was often overlooked but is surprisingly succinct, which leads to a stunningly efficient computational performance. By examining the computational performance of two representative setups (lined duct and duct radiations), the current study shows the superior performance of the proposed algorithm, particularly with GPU. The much improved computational efficiency further suggests the potential of the proposed algorithm and the use of GPU for practical low-noise aircraft engine design and optimization.
dc.publisherThe American Society of Mechanical Engineers (ASME)
dc.titleAn Efficient Algorithm of Wiener–Hopf Method With Graphics Processing Unit for Duct Acoustics
dc.typeJournal Paper
dc.journal.volume139
dc.journal.issue5
dc.journal.titleJournal of Vibration and Acoustics
dc.identifier.doi10.1115/1.4036471
dc.journal.fristpage54501
dc.journal.lastpage054501-8
dc.treeJournal of Vibration and Acoustics:;2017:;volume( 139 ):;issue: 005
dc.contenttypeFulltext


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