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contributor authorAlex Albert
contributor authorMatthew R. Hallowell
contributor authorBrian Kleiner
contributor authorAo Chen
contributor authorMani Golparvar-Fard
date accessioned2017-05-08T22:09:32Z
date available2017-05-08T22:09:32Z
date copyrightJuly 2014
date issued2014
identifier other35546189.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/72512
description abstractMost construction safety management processes rely on the hazard recognition capability of workers. Hazards that remain unidentified can potentially result in catastrophic injuries and illnesses. As such, thorough hazard recognition is fundamentally essential to protect the health and well-being of the construction workforce. Despite its importance, recent research indicates that a large proportion of hazards remain unrecognized, exposing workers to unmitigated risks. Surprisingly, safety research has not adequately focused on developing specialized strategies to develop construction worker competency in hazard recognition. This paper reports a two-year research effort with the following objectives: (1) develop a high-fidelity augmented virtual environment [System for Augmented Virtuality Environment Safety (SAVES)] that helps develop workers’ hazard recognition skill through risk-free learning and immediate feedback; (2) embed cognitive retrieval mnemonics to improve long-term retention of cues for construction hazards; (3) evaluate the effectiveness of the strategy as an intervention on active construction crew by using the multiple baseline testing approach. The first two objectives were accomplished through a combined effort from a panel of 14 subject matter experts and five academic researchers. This was followed by field experiments to test the hypothesis that the experience with SAVES improves the proportion of hazards identified by participants during subsequent field operations. The findings revealed that crews, on average, were able to only identify 46% of hazards prior to the introduction of the intervention, but were able to recognize 77% of hazards in the postintervention phase. This study represents the first endeavor to measure the effectiveness of augmented virtuality and serious gaming in developing hazard signal detection skills in construction field settings.
publisherAmerican Society of Civil Engineers
titleEnhancing Construction Hazard Recognition with High-Fidelity Augmented Virtuality
typeJournal Paper
journal volume140
journal issue7
journal titleJournal of Construction Engineering and Management
identifier doi10.1061/(ASCE)CO.1943-7862.0000860
treeJournal of Construction Engineering and Management:;2014:;Volume ( 140 ):;issue: 007
contenttypeFulltext


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