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contributor authorJosep R. Medina
contributor authorJosé Aguilar
contributor authorJ. Javier Diez
date accessioned2017-05-08T21:08:53Z
date available2017-05-08T21:08:53Z
date copyrightJanuary 1985
date issued1985
identifier other%28asce%290733-950x%281985%29111%3A4%28603%29.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/40459
description abstractSome numerical techniques for simulating Gaussian ergodic stochastic sea models are described, analyzed, and contrasted. A general method for generating all numerical, linear, one‐dimensional simulators by wave superposition permits one to describe or create any of these numerical random sea simulators in five steps. The distortions associated with each numerical simulator by wave superposition are analyzed from a general point of view and the arbitrariness of some numerical simulation techniques commonly used is noted. The time‐consumed in these Monte Carlo experiments is an important factor. The numerical algorithms used can change indirectly the level of distortions associated with each numerical simulation technique. A special reference has been made to the use of the fast Fourier transform (FFT) for computing and to the second‐order autoregressive behavior of each wave component in order to reduce the time‐consumed. Three criteria are proposed for qualifying the numerical simulators in order to adapt the requirements of each numerical experiment considered. To explain the variability of random sea, the deterministic amplitude component simulators are rejected while a nondeterministic spectral amplitude simulator (NSA) using a FFT algorithm can be employed.
publisherAmerican Society of Civil Engineers
titleDistortions Associated with Random Sea Simulators
typeJournal Paper
journal volume111
journal issue4
journal titleJournal of Waterway, Port, Coastal, and Ocean Engineering
identifier doi10.1061/(ASCE)0733-950X(1985)111:4(603)
treeJournal of Waterway, Port, Coastal, and Ocean Engineering:;1985:;Volume ( 111 ):;issue: 004
contenttypeFulltext


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