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contributor authorEddy M. Rojas
contributor authorAmlan Mukherjee
date accessioned2017-05-08T20:41:33Z
date available2017-05-08T20:41:33Z
date copyrightMarch 2005
date issued2005
identifier other%28asce%290733-9364%282005%29131%3A3%28319%29.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/23687
description abstractThe traditional construction education model based on precise well-defined problems and formal definitions is not satisfactorily fulfilling its mission of educating the decision makers of tomorrow. This realization has moved several researchers to explore alternatives where problem solving is carried out in conjunction with the environment, and concepts are embedded in the context promoting learning within the nexus of the activity. Several efforts have been undertaken to develop these environments resulting in a variety of special-purpose situational simulations. However, special-purpose situational simulations exhibit inherent limitations related to their application breadth, flexibility, and promotion of collaborations. These limitations cannot be resolved within the framework of special-purpose learning environments. A general-purpose environment is required to overcome these shortcomings and take full advantage of the situational learning paradigm. This paper describes the conceptual framework and pilot implementation of such an environment called the Virtual Coach.
publisherAmerican Society of Civil Engineers
titleGeneral-Purpose Situational Simulation Environment for Construction Education
typeJournal Paper
journal volume131
journal issue3
journal titleJournal of Construction Engineering and Management
identifier doi10.1061/(ASCE)0733-9364(2005)131:3(319)
treeJournal of Construction Engineering and Management:;2005:;Volume ( 131 ):;issue: 003
contenttypeFulltext


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