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date accessioned2024-12-24T19:02:48Z
date available2024-12-24T19:02:48Z
date copyright2/6/2024 12:00:00 AM
date issued2024
identifier issn1530-9827
identifier otherjcise_24_3_030301.pdf
identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4303193
description abstractExtended Reality (XR) is a collective term that contains Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and everything in between. VR is an immersive technology that allows users to interact within a computer-generated 3D virtual environment. AR enhances the user's situational awareness (SA) by superimposing virtual content onto a real scene. MR is a step beyond AR by combining physical reality with digital content in a way that enables real-time interaction with and among real and virtual elements. In the business world, a similarly captivating term, metaverse, indicates a single, universal, and immersive virtual world focused on social and economic connections facilitated by the use of XR technologies [1].
publisherThe American Society of Mechanical Engineers (ASME)
titleSpecial Issue: Extended Reality in Design and Manufacturing
typeJournal Paper
journal volume24
journal issue3
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4064640
journal fristpage30301-1
journal lastpage30301-3
page3
treeJournal of Computing and Information Science in Engineering:;2024:;volume( 024 ):;issue: 003
contenttypeFulltext


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