| contributor author | Tushar Udeshi | |
| contributor author | Eric Parker | |
| date accessioned | 2017-05-09T00:12:27Z | |
| date available | 2017-05-09T00:12:27Z | |
| date copyright | March, 2004 | |
| date issued | 2004 | |
| identifier issn | 1530-9827 | |
| identifier other | JCISB6-25943#49_1.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/129706 | |
| description abstract | Voxel-based modeling techniques are known for their robustness and flexibility. However, they have three major shortcomings: (1) Memory intensive, since a large number of voxels are needed to represent high-resolution models (2) Computationally expensive, since a large number of voxels need to be visited (3) Computationally expensive isosurface extraction is needed to visualize the results. We describe techniques which alleviate these by taking advantage of self-similarity in the data making voxel-techniques practical and attractive. We describe algorithms for MEMS process emulation, isosurface extraction and visualization which utilize these techniques. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | Exploiting Self-Similarity in Geometry for Voxel Based Solid Modeling | |
| type | Journal Paper | |
| journal volume | 4 | |
| journal issue | 1 | |
| journal title | Journal of Computing and Information Science in Engineering | |
| identifier doi | 10.1115/1.1641187 | |
| journal fristpage | 49 | |
| journal lastpage | 55 | |
| identifier eissn | 1530-9827 | |
| keywords | Microelectromechanical systems | |
| keywords | Algorithms | |
| keywords | Visualization | |
| keywords | Geometry | |
| keywords | Octrees | |
| keywords | Tree (Data structure) | |
| keywords | Solid modeling | |
| keywords | Compression AND Resolution (Optics) | |
| tree | Journal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 001 | |
| contenttype | Fulltext | |